[ISEA2017] Panel: Isabel Cristina Restrepo Acevedo — Digital Threshold: Art, Body and Self-reflection on the Screen

Panel Statement

Panel: Cinematic Experiences and Bio Visualization 

Keywords: Representational Environments, Self-representation, Mental and
Physical Perception, Remote Sensing

Bioinformatics and computational biology seek to apply computational tools mainly to make decisions based on the visualization of the biological data. For this reason, it is now stated that both belong to the group of sciences with greater projection in the acquisition of scientific knowledge, which will bring with it and globally, a crucial change in biological research. This rapid scientific progress suggests that bioinformatics will play a fundamental roll in our daily lives and in this sense, interacting, visualizing and learning about the manipulation of these biological data gradually becomes more relevant to enhance the public domain of this knowledge. In a mega biodiverse country such as Colombia, learning the principles of bio-informatics is essential for the public to make informed democratic decisions about the benefits and perceived risks associated with bioinformatics. Educational interventions based on project research to expose students to biological data are urgent to meet these needs.

  • Isabel Cristina Restrepo Acevedo is an Associate Professor and director of the research group Hipertrópico, Arts and Technology from Universidad de Antioquia, Colombia. Her research and artistic practice explore relationships between new media art and society. Restrepo received her PhD in Arts in 2014 with the Magna cum laude recognition for her thesis. Restrepo also received a MFA in Art with emphasis in Multimedia from San Diego State University (USA) in 2007 and BA in Art from Universidad Nacional de Colombia in 2002. She was a Fulbright-Colciencias Scholar from 2004-2006. Restrepo has directed researches as: Interactivity and Augmented Reality and Imaging and Artistic Education: A Pedagogical Model. Such work has led to the creation of the pedagogical multimedia Líneas Digitales, based on the use of GIMP, and to creation of Entránsito, an augmented reality piece that deals with motorcycle accidents. She is currently directed the research Puppets, humans and machines: an interdisciplinary circuit for the creative learning and expression.

Full text (PDF) p. 709-711