Keywords: Identity, Virtual World, Interactivity, Physical Reality, Mobile Technologies, Device Art
idMirror is an interactive installation which was previously demonstrated at Ars Electronica 2015 and at the ACM CHI 2016. In this paper we describe the idMirror installation from four viewpoints: Conceptual (introduction), development (section 2), technical (section 3) and the collected data analysis (section 4). The paper also presents our study of the idMirror installation participants’ emotional reactions on the idMirror installation. Artists can certainly play a role in educating the public in the sense of encourage critical thinking about the access and use of their data. Big data that includes visual social media, is a new artistic form that has recently become popular. The idMirror project can serve as an example of how we can use social media data to create aesthetic representations and experiences. This paper elaborates upon our earlier work, published as an extended abstract as part of the ACM CHI 2016 proceedings.
- Floris Erich is a Special Fellow in the Empowerment Informatics program at the University of Tsukuba in Japan, researching Software Engineering for Robotics. Before joining Empowerment Informatics, Floris got his Master in Computer Science (Cum Laude) and Master in Business Information Technology from the University of Twente in the Netherlands.
- Hiroo Iwata has been conducting research on virtual reality. His research interests include haptic interface, locomotion interface and spatially immersive display. He exhibited his work at the Emerging Technologies venue of the SIGGRAPH every year from 1994 to 2007. He also got honorary mentions at Prix Ars Electronica 96 and 2001. He launched Device Art project in 2004. He has been leading Ph.D. program in Empowerment Informatics at the University of Tsukuba. Japan, since 2013.
- Maša Jazbec, after finishing the study of Fine Arts at the Faculty of Education Maribor (Slovenia) continues her study at the post-graduate department of Interface Culture, at the University of Arts and Design Linz (Austria). During her study, she completes a residence at the Institute of Advanced Media Arts and Sciences IAMAS (Japan). Her projects, exhibited as artworks, have always shown her understanding of new media as a research artistic practice, stemming from the tradition of the video and the new artistic thought, linked to the current situation in the contemporary society. She is currently a Ph.D. candidate at Empowerment Informatics, University of Tsukuba, Japan and a visiting researcher at ATR (Hiroshi Ishiguro Laboratories).
Full text (PDF) p. 468-472