ABSTRACT
Throughout the history of art, creative advances have paralleled technological advances in media, permitting the artist to illuminate new visual concepts. Such a situation exists today with the computer’s assistance in synthesizing knowledge from different disciplines. Physically-based simulation permits such an integration and provides a new animation approach for the artist. This paper outlines a functional foundation for artists to use different simulation systems in the design of computer animation. The functional model seeks to bridge the qualitative – often idiosyncratic – conceptual orientation of the artist with the quantitative orientation of computer simulation.
- Craig Caldwell, School of Art and Design, Northern Arizona University, USA https://profiles.faculty.utah.edu/u0681115
- Thomas Linehan [1943-2024], Computer Visualization Department, Texas A&M University, USA https://accad.osu.edu/news/memory-dr.-thomas-e.-linehan https://chairs.utdallas.edu/biographies/dr-thomas-linehan
- Richard Parent, Computer Science Department, Ohio State University, USA https://ieeexplore.ieee.org/author/37324916700
https://dblp.org/pid/14/3528.html