Red Hot Spinning: Immersive 3D Narrative in Asian Gaming is a new media installation project that explores the aesthetic dimension of Asian storytelling in a virtual environment. The project reflects critically on the unique Asian aesthetics in the wuxia genre that is different from those genres of the western game industries. One of the differences between Eastern and Western aesthetics is that Eastern game tends to focus on setting atmosphere or creating mood, whereas, Western style emphasizes on action. The game, Qin’s Moon, reflects Asian style cute wuxia game in an easy-to-use virtual environment. Through the use of virtual technology, part of the game’s playability will be reconstructed, and its audio and visual narratives will be integrated into this space of virtual reality to elicit an immersive and interactive experience of gaming in Asian games.
- Peichi Chung, Department of Cultural and Religious Studies, Chinese University of Hong Kong
- Jing Chiang, Department of Communications and New Media, National University of Singapore
- Kening Zhu, School of Creative Media, City University of Hong Kong
- Gina See Yuen Wong, Experimenta