[ISEA2016] Panel Statement: Victoria Moulder — Transcoding Place Through Digital Media

Panel Statement 

Panel: Software Literacy and Creative Industries

Over the last ten years, alternate reality and locationbased technologies have rapidly transformed in response to the adoption of mobile and social computing. In tandem with the rise of these technologies is an ever-increasing community of people with 21st century media literacy skills for deconstructing and reconstructing narratives that have the potential to equally influence the flow of mainstream media.

For this panel section I will discuss the findings of a multiple case study comparing the practices used by designers to produce alternate reality games. I report how these methods facilitate cross-discipline collaborations. In addition, how designers work with non-profit organizations to build awareness campaigns that support larger philosophical goals and future thinking possibilities.

  • Victoria Moulder, Simon Fraser University, Canada

Full text (PDF)  p. 406-407