Abstract
The author describes Sculptor, a three-dimensional computer modelling system that allows the use of sculptural methods for the construction of objects. These objects can be subsequently realised as physical sculptures through the use of a contour-slicing routine, though the major use of the system.
For the full paper, see King M. A Three-Dimensional Computer Sculpting System. Leonardo, 1991; 24(4): 383-387


- Mike King, UK. Sculptor, Reader in Computer Art and Animation, London Guildhall University, since 1986. https://www.jnani.org/mrking