Abstract
Keywords:
Computer animation, Animation, Art, Artificial intelligence, Machine learning algorithms, Human-AI cooperation, Conceptual art
LUCID is an experimental animated short film that explores the interplay of dance, music, and artificial intelligence (AI). Our objective was to examine the role and impact of style transfer technologies and other AI animation tools and the potential of creative human-AI collaboration in animation filmmaking. We investigated how these technologies change artistic processes, open new creative possibilities, and redefine the relationship between artists and their tools. A particular focus was placed on the creative Human-AI collaboration and on the interaction of technological innovation and artistic expression to gain a comprehensive understanding of the current and potential impact of AI-based style transfer and AI-generated images in the art world. Using the film LUCID as an example, we show how the creative collaboration process between artists and AI tools may become a central theme of the animated film.
- Celine Pham, born in Linz, Austria, began her career with an education in information technology and worked as a software developer, where she developed her interest in technology. Alongside her technical background, she always maintained a strong interest in creative projects and analog art, which nurtured her passion for blending technology with art. This duality of interest eventually led her to pursue studies in Digital Arts, which she is currently undertaking in her 6th semester, following her attendance at a Technical College. Her unique technical expertise and artistic inclination enable her to explore innovative pathways in digital art.
- Philipp Wintersberger is a Professor of Interactive Systems at the University of Applied Sciences Upper Austria (Campus Hagenberg) and a lecturer at TU Wien. He leads an interdisciplinary team of scientists on FWF, FFG, and industry-funded research projects focusing on humanmachine cooperation in safety-critical AI-based systems. He has (co)authored various works published at major journals and conferences (such as ACM CHI, IUI, AutomotiveUI, or Human Factors), and his contributions have won several awards. Further, he is a member of the ACM AutomotiveUI steering committee and has contributed to HCI conferences in various roles in the past.
- Juergen Hagler is an academic researcher and curator working at the interface of animation, game, and media art. He studied art education, experimental visual design, and cultural studies at the University for Art and Design Linz, Austria. Currently, he is a Professor of Computer Animation and Media Studies and the head of studies of the bachelor’s and master’s program Digital Arts at the University of Applied Sciences Upper Austria, Hagenberg Campus. Since 2014 he has been the co-head of the research group Playful Interactive Environments. He has been involved in the activities of Ars Electronica since 1997 in a series of different functions. Since 2017 he has been the director of the Ars Electronica Animation Festival and initiator and organizer of the Expanded Animation Symposium.