[ISEA2024] Paper: Chang Liu, Chloë SzeWing Cheuk & Alvaro Cassinelli — An Augmented Reality Installation to Metaphorically Represent the Causes, Manifestations, and Consequences of School Bullying in East Asia

Abstract

Keywords:
Augmented Reality Storytelling, School Bullying, East Asian Parenting, Status Anxiety, Ego Depletion, Metaphorical Game Mechanism.

This article discusses the contributing factors, manifestations, and consequences of school bullying in East Asia. Moreover, this article delineates our creation of an interactive Augmented Reality (AR) artwork that conveys the aforementioned discoveries metaphorically. We elaborated on the design of game mechanisms that enable players to experience emotions that many East Asian parents felt, which foster a deeper reflection of the school bullying in East Asia. These emotions experienced by East Asian parents include feelings of frustration and anxiety that arise from financial constraints, as well as a sense of powerlessness when they have no choice but to pressure their children to succeed in the national college entrance exam. Lastly, we present a novel approach to AR storytelling: visualize the inner feelings of individuals affected by traumas through both the design of the virtual component and the arrangement of the actual location where the trauma happened.

  • Chang Liu, School of Creative Media, City University of Hong Kong, Hong Kong
  • Chloë SzeWing Cheuk, Faculty of Fine Arts, Concordia University, Montreal, Canada
  • Alvaro Cassinelli, School of Creative Media, City University of Hong Kong, Hong Kong