Abstract
Keywords Arts-based Research, Women, Gaming, Animation, Multidisciplinary, Portugal.
In this paper, we discuss the arts-based, collaborative research we have been carrying out as part of a research project that aims to map the evolution of female participation in the digital games sector in Portugal. Artists, designers, programmers and a psychologist have contributed to this project. This paper argues, in particular, for the potential of multidisciplinary collaboration in arts-based research and shows how this potential is manifested in two audiovisual projects made by the Game Arts and Gender Equity (GAGE) team. We discuss the process of creating a completed animation called “The Women of Timex-Portugal” and a short film in progress called “Mnema”. Through the audiovisual works presented here, we want to disseminate the results of the study on the evolution of female participation in the digital games sector in Portugal and to raise awareness among a wider audience about the micro-processes of female exclusion in this sector. Also, we pay tribute to the women hidden in the history of video games in Portugal and encourage more women to enter this industry. Finally, we conclude with a critical reflection on these collaborative arts-based research processes and discuss our ongoing and future work.
- Luciana Lima, Interactive Technologies Institute/LARSyS, Portugal
- Patrícia Gouveia, Interactive Technologies Institute/LARSyS and Fine Arts Faculty, Lisbon University, Portugal
- Lorena Ramos, Interactive Technologies Institute/LARSyS and Fine Arts Faculty, Lisbon University, Portugal
- Terhi Marttila, Interactive Technologies Institute/LARSyS, Portugal
- Sheila Correia, Independent Researcher
- Inês Costa, Independent Researcher
- Maria Gouveia, Atlantic Culture Promotion Agency