Keywords: zombie media archaeology, open-source history, video synthesizer, archive,=, digital cultural heritage, new media art, global archiving network, ISEA, Summit on New Media Archiving
How do artists store and organize hardware and software? I investigate the analog Sandin Image Processor hardware using “zombie media” archaeology, examining the concept of “obsolete” or “dead” media to find sustainable, socially equitable art and design solutions by remaking hardware modules as software. Because Sandin shared the Copy-It-Right: The Distribution Religion manual, more than 20 copies of the IP were made. As a testament to the success of the IP community’s engagement and maintenance, the machines continue to operate through the care of artists who actively engage the tool for new projects. Sandin’s IP proposes preservation through replication, re-implementation, open-access archives/storage, DIY activities, and community Build-It/Fix-it parties. It represents an artist self-archiving and organizing resources to copy-it-right.
- Amanda Long is a video sculptor, animator, mirror maker, lover of the Earth and Sun and the animals, and a dreamer of fairy-tale visions. She fantasizes about giving technology a soul and making peace between humans and nature. Long’s artworks enable their viewers to share the role of being an artist by being active participants. She wants the artwork to be a type of “reclamation”, to offer people a sense of power over how they are represented on camera and over the space in which the artwork is shown. Her installations include Silly Faces aka Strike a Pose, National Portrait Gallery, Smithsonian, Washington, D.C. (2016); Wishing Well, Dyckman Farmhouse Museum, New York City (2016); and Portal at Socrates Sculpture Park, New York City (2014). A second installation of Silly Faces and an Animation Station opened at the Katara Children’s Mall, Doha, Qatar, in fall 2022.