[ISEA2022] Institutional Presentation: Juergen Hagler — Archiving the Symposium Expanded Animation: Challenges, Solutions and International Collaborations

Institutional Presentation Statement

Second Summit on New Media Art Archiving
June 10, MACBA – Convent dels Àngels. Invited presentation

Keywords: expanded animation, digital art, media art histories, archive, museum

The Expanded Animation Symposium has addressed computer animation in the context of media art since 2013. This paper discusses challenges and concrete proposals for archiving the Expanded Animation Symposium and collaborating with Ars Electronica’s archive and international partners.

The Expanded Animation Symposium, an annual symposium at Ars Electronica, has addressed computer animation in the context of media art since 2013. Based on the early discussions at the media festival and in conjunction with the Prix Ars Electronica’s category Computer Animation, the symposium tackles animation at the intersection of art, technology, and society. The symposium serves as a hybrid between practice and theory and features talks, panel discussions, workshops, and artist presentations at various venues (i.e., museum, university, festival, cinema). 164 international experts presented and discussed current positions and future trends in the last nine editions. Due to the pandemic, the previous two editions took place online. All these activities have been documented and archived in various forms. This paper discusses challenges and concrete proposals for archiving the Expanded Animation Symposium and collaborating with Ars Electronica’s archive and international partners.
https://expandedanimation.com    https://expandedanimation.net

  • Dr. Juergen Hagler is an academic researcher and curator working at the interface of animation, game, and media art. He studied art education, experimental visual design and cultural studies at the University for Art and Design Linz, Austria. Currently, he is a Professor for Computer Animation and Media Studies and the head of studies of the degree programme Digital Arts at the University of Applied Sciences Upper Austria, Hagenberg Campus. Since 2014 he is the co- head of the research group Playful Interactive Environments with a focus on the investigation of new and natural forms of interaction and the use of playful mechanisms to encourage specific behavioral patterns. He has been involved in the activities of Ars Electronica since 1997 in a series of different functions. Since 2017 he is the director of the Ars Electronica Animation Festival and initiator and organizer of the Expanded Animation Symposium.