Short paper, theme: Educations and Societies: Participatory practices and institutional change
Venue: CCCB, date: June 14
Keywords: animation, participatory art, collaborative art practices, co-creation, crowdsourcing
A participatory art practice for collaboration in animation and education; based on three case studies the concept of Chained Animation was being merged with the idea of Cadavre Exquis to enable a large group of animators working together at various levels towards a common goal: a collaborative film
The COVID-19 pandemic poses challenges for students and faculty in educational contexts that focus on collaborative and creative practice. Courses that involve working in large teams and interacting in the field require new approaches to cope with limitations on in-person instruction. Building on the concept of chained animation, the case study The Invention of Numbers (2021) will be used to discuss how the concept can be adapted for hybrid teaching. In chained animation, students develop a common concept, realize individual parts in small groups, and assemble them into a short film, rather like an omnibus film. The core element is on-location exchange, especially in the animation studio. Covid-19 regulations have placed limits on these kinds of meetings and exchanges. To deal with those limitations, the creative method of cadavre exquis has been applied to the concept of chained animation. Animated cadaver exquis features a systematic form of collaborative filmmaking that requires little or no coordination between teams, making it particularly well-suited to the new classroom situation. This analysis demonstrates how to set up creative processes for large collaborative groups in distance and hybrid teaching and how the concept of chained animation can be adapted using the cadavre exquis method.
- Dr. Juergen Hagler (AT) is an academic researcher and curator working at the interface of animation, game, and media art. He studied art education, experimental visual design and cultural studies at the University for Art and Design Linz, Austria. Currently, he is a Professor for Computer Animation and Media Studies and the head of studies of the degree programme Digital Arts at the University of Applied Sciences Upper Austria, Hagenberg Campus. Since 2014 he is the co-head of the research group Playful Interactive Environments with a focus on the investigation of new and natural forms of interaction and the use of playful mechanisms to encourage specific behavioral patterns. He has been involved in the activities of Ars Electronica since 1997 in a series of different functions. Since 2017 he is the director of the Ars Electronica Animation Festival and initiator and organizer of the Expanded Animation Symposium.
- Remo Rauscher (AT), audiovisual projects in theatre and animated film. Both developing and teaching at various institutions, groups and venues mostly in Austria. As a founder and creator of the group Theater der Mitte he is currently working on contemporary and participatory performance projects in Salzburg, Austria besides a yearly course of ‘Analogue Animation’ at University of Applied Sciences, Upper Austria, Hagenberg Campus.