Full Paper. Session: Futures and Heritages / New media art archives
Keywords: knowledge cultures, post-modernism, new media art, technology, curation
Knowledge Cultures examines the many creative sub-groups in New Media Art and seeks to identify their explicit, hidden or shared ideological principles.
New Media Art reflects the dramatic creative and cultural shifts in science and technology of the past century. With these shifts the multitude of forms of art-making have expanded to include a wide range of ideas and techniques. Following several decades of new contributions this plurality of expression has resisted monolithic or curatorial approaches to organization along the lines of media. This paper defines knowledge cultures as flexible, over-lapping, non-exclusive, ideological sub-groups and seeks to identify such groups within the practice and theory of New Media Art. While practicing groups may be associated with specific media such as games, 3D printing, or artificial intelligence, we seek to identify knowledge groups by their explicit, hidden or shared ideological principles.
- Rama Carl Hoetzlein is a media artist and theorist working in knowledge systems and simulations. He was co-founder of the Game Design Initiative at Cornell University, Lead architect for voxel-based simulation research at NVIDIA, and co-director with Alan Liu of the experimental social network, RoSE, in the digital humanities. Dr. Hoetzlein is currently assistant professor of animation in Digital Media Design at Florida Gulf Coast University, USA. https://ramakarl.com