[ISEA95] Panel: Simon Penny – Three-space, Time-base, In-yer-face Art: The Aesthetics of Real Space Interactives Panel Introduction

Panel Statement

Panel: Three-space 

This panel focuses on artistic issues in Real Space Interactives and Rabotic Art Practice. The goal is to discuss the emerging esthetic of interactivity from the makers point of view and to share intuitions and ideas in this new field.

My presentation will discuss artistic issues in Real Space Interactives and Robotic Art Practice. The goal is to discuss the emerging esthetic of interactivity, from the maker’s point of view, to share intuitions and ideas in this new field. The scope of the session will be restricted to mobile, interactive and installation work using electronics or embedded microcontrollers. What are the new and special questions and problems that emerge from real space, realtime interactive work? What ideas (old and new) are useful in shaping the aesthetics and methodologies of this new realm? What programming architectures and strategies are particularly appropriate to this field and what are not?

  • Simon Penny is an Australian artist working with interactive and robotic installations and an associate Professor of Art and Robotics at Carnegie Mellon University. He is editor of Critical lssues in Electronic Media (SUNY Press 1995). He curated Machine Culture, on international survey of interactive art at SIGGRAPH 93.