[ISEA2002] Artists Statement: Ben Jones & Fee Plumley — a) the-phone-book.com b) the sketch- book.com

Artists Statement

a) the-phone-book.com b) the sketch- book.com c) live chat discussion on content development for wireless

a) the-phone-book.com is a one year old, server based publishing organisation that commissions international new works of ultra-short fiction for quarterly distribution by wireless and traditional internet. We take the technical limitations of the format and turn them into a challenge for our writers. Our longest stories are 150 words and our shortest, 150 characters. Because of our desire to publish quality content we pay professional rates while charging our readers nothing.

b) the-sketch-book.com is a new commission following the same process as the-phone-book.com for isea2002, Japan. Students from Aichi Prefectural Art University Fine Arts and Music Design and Craft course develop ultra-short-animations for i-mode foma & 3g.

c) Part of a series of discussions following the developments of thephone- book Limited as we produce three of our main commissions utilizing the limitations – and potentials – of wireless interfaces across the world.
the-phone-book.com was conceived by creative director Ben Jones and producer Fee Plumley, and is edited by publisher Ben Stebbing of Clinamen Press, all based in Manchester, UK. the-phone-book Ltd (the umbrellacompany) as launched in March 2002 by Ben Jones and Fee Plumley to enable ongoing research and distribution of innovative content opportunities across international convergent platforms.

  • Ben Jones 
  • Fee Plumley, UK/Australia. Plumley got her creative start working in the theatre industry in North Wales, London, Leeds, and Manchester. She was a stage manager and a props artist in the United Kingdom. In 1996, she used the internet for the first time, invited to use it by a landlord in Brighton. Unhappy with her work in the theatre, she explored how to use the internet as art. Her work brings together literature, performance, and technologies such as mobile phones, social media, augmented reality, and Arduino. Her work explores “how creative people use technology to connect themselves and their ideas to other people”. [Source: https://en.wikipedia.org/wiki/Fee_Plumley]