[ISEA2002] Paper: Diana Domingues – Day-Dreaming States in Interfaced Environments

Abstract

paper session Media History

In Cyberart, the anthropological effects of cyberspace homologate post-biological forms of existing experiencing sensitive qualities of interactive worlds. By interacting, we generate “interval zones”, between the body and the technologies, mixing artificial and biological and expanding cognitive processes through an amplified, electrified, computer-interfaced body. Telematic reality in OUROBOROS is related to Brazilian rituals and the desire to incorporate animals receiving their powers. When connected, we reach another level of being: that of the reptile, live among snakes, what means to stimulate life in some level of dream and imagination. By hyperconnections, immersions, navigations, telepresence and robotic remote action, or creating artificial life and self-regenerations,we experience OUROBOROS’ principle: “My end is my beginning”, or the cyclic nature of the universe, the life’s unending principle.

1.Theme

In Cyberart, the “sujet interface” surpasses the human condition experiencing sensitive qualities of interactive worlds. Body’s structural copulae connected to interactive technologies exchange natural and artificial signals. Consequently, the anthropological effects of cyberspace homologate post-biological forms of existing in individual or networked computer-generated artificial environments enabling complex ways to act into the data structure. We act in the field of phenomena, experimenting invisible forces, physical and mathematical laws, simulating genetic behaviors of organisms in artificial environments. By interacting we experience the poetic existence in memescapes inhabiting nhabiting within artificial landscapes no longer made of earth, but of memory units. Interfaces and data extend gestures beyond the boundaries of the body, and our sensitivity can live in a new cognitive space as an extension of our sensory space. What radically modifies the art scenario is undoubtedly the possibility of interactive technologies to offer responses, feedbacks and self-organizations, generating “interval zones”6 between the body and the technologies, by mixing artificial and biological signals. Interfaces and algorithmic processes expand cognitive processes through an amplified, electrified, computer-interfaced body. Interactive art goes into the field of complexity sciences, and techno-ecosystem’s issues are important to understand what is implied in the sensitive experiences.

  • Diana DOMINGUES, University of Caxias do Sul/CNP, Brazil

Full text (PDF) p. 91-92