Video game (2014)
In Vertical Teleporter and Vertical Teleporter II (Glitch), Julianne Aguilar constructs two standalone levels for the 1996 video game Quake that teleport the player endlessly through a single contained space. The architecture and physics of each level work to distort or glitch the game’s native Teleport sound and visual effect. The teleport loop in each level repeats for as long as the game is running, potentially forever.
- Julianne Aguilar is a multimedia artist who makes work about computers, the internet and video games. She is interested in the network’s ability to achieve immortality. She is an MFA candidate at the University of New Mexico.
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