Introduction This study and its works are for displaying alternative artwork through the augmented reality system. Most artists want to get results through the reactions of the spectators in their exhibition. Thus, the exhibition space is of utmost importance to them. But they must pay heavy costs and invest much labor for the installation of their works. So, we suggest that there be an alternative exhibition space for art works. We expect that these alternative forms might face various restrictions when there are complex configurations involving physical installation. However, we hope to represent more visual information than actual installation even though we incur lower expenses and use less labor.
Method and Implementation The methods for implementation of the exhibition and artwork through AR can be divided into the 3D modeling for augmentation on screen, with suitable adaptation for the diverse features of the artwork, and configuration of the exhibition environment.
3D modeling is divided into plane work, solid work, and media installation. In plane work, we can render the plane image as orthogonal coordinates with patterns on the wall or the table and construct an environment similar to the real display. And we can render the image, play the movie as texture material, etc., responding to the user’s eye direction. Both static and dynamic images can be rendered. The solid form can be shown through 3D modeling. We can show various images according to the viewer’s angle by applying different materials to each side, using objects and animation. As we can include the text and sounds based on 3D within the image, the diverse effects of a display can be multiplied. We can install the work by configuring the space using a combination of patterns or by expanding various display devices.
These works are implemented through 3D modeling programs such as 3DS Max, MAYA etc. and applying the various algorithms such as OpenGL, DirectX, VRML etc. If it satisfies the phsical conditions, we can present more visual effects and simulate reality in the virtual environment. In particular, we can send represent more information in the work when we use human body animation throughout real-time interaction images as compared to using static images in the traditional method. Thus, we can deliver greater satisfaction to the audience who demand multi-level expriences.
- Byoung Chul Kim & Jong Soo Choi (South Korea) GSAIM, Chung-ang University
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