This is a labyrinth from wich the user cannot easily leave once inside. The exit is an enigma for the user, who must operate interactive navigation buttons and commands that do not work as expected. The goal is to reveal to the user the myth of collaborative computing and demonstrate the truth of persuasive computing. Users are invited to know that they are always induced and led by any interface to a previously determined group of situations and possibilities rather than ever deciding about anything.
- Carlos Azambuja studied lithography, drawing and cinematography at the School of Visual Arts in Rio de Janeiro. After graduating in design, he worked for several years in cinematography and videography. He is currently developing interactive multimedia interfaces with his own company and teaches at two universities in Rio.