Our purpose is to shape a select environment with active experience – inserting unexpected sensory stimuli. Technology not only facilitates this practice, it provides a base for aesthetic and theoretic representations. Digital video, audio, along with mobile computing and interactive programming allow our work to shape the public realm of everyday experience. Our interest in psychogeography and how technology affects the perception of place guides our creative vision. Technology can reform our perception of place, or at least temporarily punctuate it. We will discuss one of our current projects, Panopticam, to illustrate this relationship.
- Sarah Zimmer