A variety of augmented-reality games (ARGs) have been designed over the last decade. Often it is the case that these games have two main components – the technology and the story-narrative – that when combined create a rich playing experience. In this presentation, Vicki Moulder will discuss her ISEA proposal and most recent production with Radix Theatre called Babylonia. Babylonia used ARG technology to engage people in the co-creation of story-narrative. Moulder is a researcher at SIAT, SFU, the primary focus of her work explores creative collaborations at the intersection of technology and cultural production.
- Victoria Moulder, Canada, is an artist, researcher, and imaginative advocate for a better world. She is a pioneer in the field of social art practice and has co-produced events with not-for-profit organizations since 1988. interactionart.org