With the augmented reality technology available, the screen can now not only be directly fused with our visual field through the use of video glasses, but it can also response and correlate with our movement in space. Due to the proximity of the video glasses to the eye, the screen can be said to have become embodied. The images on this screen does not have to align with the strict Cartesian perspectival space inscribed to the external world. Instead, this ’embodied’ screen has the potential to alter and augment the dimensionality of our perceptual field through the form and content of the overlaid image(s).
Such augmented space would affect the way our body habitually move and navigate. How would the body re-adjust to movement beyond our usual body-in-space relationship? For instance, fragmented vision is adaptable, coherent and manageable when it is external to the body – as in the multiple viewpoints employed in surveillance systems or in computer games – but it is seemingly unmanageable when embodied by the moving body in augmented vision. Are there some thresholds in our movement-vision which the human body cannot overcome? Or is it simply a matter of re-habituation, practise and making adjustment to body-mind concepts.
This paper explores such expanded space and our body capacity, or plasticity, to reconfigure and adapt to movement in space with augmented vision by discussing this author’s ongoing media art projects from her PhD research, as well as other related media works in this area. Discussion will include cross-examination of studies from the field of cognitive science, philosophy and media theory.
- Tyng Shiuh Yap is presently working on an Augmented Reality art-as-laboratory project to research the augmentation of perception during locomotion, and the resultant altered logic of movement and spatio-temporality. She is currently a PhD candidate at COFA, University of New South Wales (Sydney, Australia).
Full text (PDF) p. 2631-2636