The cinematic moving image arrested viewers’ bodies while immersing their minds in a projected reality. Interactivity has promised to re-integrate the body in the experience of the technologically rendered moving image. From lenticular animation to movement capture technologies, lately popularized by Kinect, interactivity has come a long way.
Departing from a Heideggerian understanding of new technologies, this paper examines ways viwers bodies have been disciplined and mobilized by moving image technologies. Informed by the art practice of the author, the paper focuses its theoretical lens on the experience of movement and vision as mediated by analog and digital media.
- Iona Pelovska, Ryerson/York University, Toronto, Canada