Panel: Think BETA: Participative Evolution of Smart Cities
At Kristianstad University the informatics group have founded the “Collaborative media Lab” including participants with a background in academia, design and in art. The aim of the lab is to work with design of new technology and its application with a user-centered perspective in both real, virtual and mixed media settings. Having worked with participatory design and 3D/virtual realities in several design/research project, we have seen the strength of collaborative design tools that allow newcomers to design and work with 3D. They were able to engage in designing in relation to rather complex scenarios and spaces, and in that way explore the design challenges that are offered in a particular context. This has typically been done in groups located and working together in the same room. But now with the social web including distributed and shared collaborative environments these setting can be used for engaging participants in a dialogue of future urban design challenges in new ways. In our former research we gained a lot of knowledge and experience of how to use computers and software as tools when directing and conceptualize traditional productions, but we still have a lot to learn when it comes to seeing digital material as a design or artistic material in itself, especially in the area of collaboration. However it is not so strange, as digital design is not yet as mature as traditional design. Digital material have characteristics that differ a great deal from those with which most people are accustomed. Digital materials are usually more complex and flexible, less transparent and tangible. We have to point out the need for a more profound relationship when and where to use digital materials and tools. We believe that increased complexity in creative development calls for both disciplinary depth and integrative skills. E-participation is a way of letting the public into planing and decision processes. The keyword here is “processes”. Rather than e-democracy, e-participation is about creating dialogues, and being able to contribute with new suggestions and ideas.?Working in the research field of design, we stress the importance to give the co-creators a common and grounded point of departure. We therefore use a mix of fiction and facts in our planning and writing process, to provide relevant and engaging background information. This is later are handed over as scenarios to the invited participants. The scenarios provide detailed and specific data, which then the co-creator can use as reference material for their future action. The scenarios acts very much as constraints, but also as a first generator in a chain of associative design work that follows, producing a shared proposals. Based on scenarios our model of exploration starts in a believably territory, were all of the co-creators put forward, experiment and establishing iterations between the themselves and the scenarios in a collaborative 3d setting. The scenarios. provide knowledge to the different stakeholders and influence their development using this shared 3d environment as the surface for exploring concepts and communicate them amongst the participants in an constant dialogue. A Collaborative 3d environment can be an effective environment for expanding ideas and gain a better understanding of the design task. Totally untrained persons are able to build rather complex spaces within short time limits. It is playful, fun and stimulating to use, promoted innovative thinking and in that way activating the design process. Our conclusion is that this is due to the fact that E-participation and the actual design of virtual spaces can support participants and stakeholders to combine different ideas, negotiate and prioritize. In this way the shared environment deepened the understanding of designing in the context of future and complex urban spaces.
- Michael Johansson. Artist, Senior Lecturer, Researcher. Born 1962, Gothenburg, Sweden. Educated at the royal college of fine arts in Copenhagen 1984 -1990. I worked with digital media as part of my work practice for over 25 years. I have done about 30 exhibitions both in Sweden an abroad. Since 1999 I have been involved in research at the Interactive institute, Space and virtuality studio, and between 1998-2007 at Malmo University arts and communication. Since 2010 works as Senior lecturer of fine arts in informatics at Kristianstad University, Sweden. PUBLICATIONS: Computer games in architectural design Peter Fröst, Michael Johansson, Peter Warrén In Proceedings of HCI 2001, New Orleans 2001. Designer or Artisan , Design versus Craftsmanship in digital designHåkan Edeholt, Michael Johansson, Simon Niedenthal 6th Asian Design Conference, Tokyo 2003. Fieldasy Michael Johansson, Per Linde, Pixel Raiders 2 Sheffield Hallam University 2004. Are you programmed to speak Design Spaces EDITA IT Press 2005. Art@k3 Report: Art in relation to new Media education Malmö University, Malmö Sweden 2006. Place-Specific Computing: conceptual design cases from urban contexts in four countries. Jörn Messeter and Michael Johansson DIS 2008 Cape Town, South Africa 2008. Journey to Abadyl PRAMnet 2008. The city of Abadyl Metapasticity in virtual worlds: aestetics and sematics concepts Editor Dr. Gianluca Mura Politecnico di Milano University IGI Global 2010.
- Martin Wetterstrand & Rikard Lundstedt [ISEA2011 provided no biographical information]
Full text (PDF) by Michael Johansson p. 1290-1292