Panel: Serious Animation: Beyond Art and Entertainment
The paper will be framed within a brief discussion of Systems Art, the representation of time in art and the place of painting in contemporary art. I will briefly describe my personal making process and how animation is used to document visual decision-making processes at all the key stages of the development of a piece of work. The key stages of my painting process will follow, with the associated form of animation-documentation employed:
1. Data collection Stop motion and GPS
2. Preparatory studies in colour and composition Data sampling, real-time & procedural ani- mation
3. Painting development Projected animation
4. Capturing the painting process Stop motion
5. Post painting time-based analysis Composite of animations from stages 2 & 4
Animation is used to document the systems methodology I employ at each stage of the creative process. It allows me to capture any deviation from the system; to map the randomness, and chaos. My primary interest is to document in a time-based way the intuitive decision making processes taking place within a controlled environment. Animation is an excellent method for such documentation. Ultimately I am interested to understand what this might say about the relationship between intuition, conscious and sub-consciousness decision-making in art.
- Paul Goodfellow is an artist-animator, and Programme Leader for the BA (Hons) degree in Motion Graphics and Animation Design, at Northumbria University. He is a practicing artist, and has many years experience in animation, with film and television credits. He began his career in science and data visualization and used early 3D computer animation software to visualize change in complex spatial and temporal data. He is currently undertaking a practise-based PhD. In Systems based Painting entitled ‘Mapping the Limits of System based Painting’.
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