Panel Statement
Panel: Pervasive Media: Practice, Value, Culture
This talk will briefly outline setting up and running Matter 2 Media, a Pervasive Media company. It will also present one of the companies products and discuss the barriers and opportunities that the company has in this new field. With expertise in mobile applications and pervasive media technologies, particularly location based services, and over a decade of experience, Matter 2 Media develop exciting new experiences for real-world spaces. Through its professional services, matter 2 media also consults, troubleshoots, researches, analyses and develops software. Krstl is a product that was developed through an award from the Technology Strategy Board. Krstl delivers content and experiences through engaging physical portals called crystals. Crystals, which can take many interactive physical forms (see the example above and below), are embedded in retail, leisure and event spaces including shops, shopping centres (malls), cafés, pubs, clubs and exhibitions. Visitors and customers interact with crystals to download content such as video clips and coupons, receive content from their friends, or take part in a shared application such as a vote, a game or a lottery. Visitors interact using their mobile phones over the mobile web (including Wi-Fi) or Bluetooth.
- Dr. Tim Kindberg‘s research interests are in applying ubiquitous and mobile computing technologies to digital media, particularly in urban settings. He is currently the research director for the Pervasive Media Studio, the founder of start-up Matter-2-Media and a visiting professor of Computer Science at the University of Bath, UK. Before that he was a senior researcher at HP Labs in Palo Alto and Bristol, senior lecturer in Computer Science at Queen Mary, University of London, and principal software engineer at start-up Zebra Parallel. He holds a PhD in Computer Science from the University of Westminster and a BA in Mathematics from the University of Cambridge. His research has included ubiquitous computing systems, distributed systems, and human factors, working on recent projects such as Activeprint and Cityware. He is an expert on pervasive (ubiquitous) computing and makes use of cameras, location technologies and other sensors found on mobile phones to deliver media that integrates with the real world around us. He has been the leader of industrial partnerships. He is a textbook author, holds five patents, has published many scientific papers, and is a regular speaker at conferences. Matter 2 Media provides consultancy and technology for the mobile and digital media industries, including campaign strategy; software for phones, websites and services; and digital signage.