Panel Statement
Panel: Motion Capture and Dance: what it can do, what it can’t do, and what it should never attempt
Gibson/Martelli use animation tools and digital methods to explore and realise unique approaches in developing real-time screen based works. This paper will explore the creative expansion of interface development into new territories evolving science and new display technologies. Specific attention will be paid to the modification that nature undergoes as technology develops.
- Ruth Gibson & Bruno Martelli (UK) collaborate to create virtual environments as locations for inquiry. The artists’ first work won them a BAFTA nomination and their installations, video works, online projects and performances have featured in international exhibitions and festivals including the 52nd Venice Biennale. Their practice combines the physical & virtual and relationships between natural and artificial to make computer generated environments, novel interfaces and video installations. By re-purposing media tools and combining them with remodeled objects, prints and interrupted surfaces they create ambiguous topographies to simulate and reconfigure representations of the world. The artists? work presents us with surprising juxtaposition of places, transposing sites and designing interactive experiences for audiences, their investigation aims to challenge ideas of place & understandings of it. Based in London, the artists work together and often as igloo with international artists. Much of their work is in recreating environments and systems where coding joins hands with choreographies of the body. Their core concept is the intersection between technology and the human spirit, where our ambivalence to technology is explored with originality, humour and intellect. Their practice is multifaceted ranging through installation, intervention, virtualisation, film and performance drawing on the multiple layers of reality and unreality. igloo.org.uk