This paper is concerned with art practice in the tradition of systematic construction. In particular, the underlying structures of work are seen to be logical, although no particular logic is emphasized. The problem of time-based work are discussed in relation to computer-generated video. It is argued that, in this context, logic programming is important and that images may be generated by such systems in an interesting way. Of particular significance is the fact that the inference system in a logic programming implementation can be seen to define the underlying structure of the time base of the work. An example is described and the implications discussed.
- Ernest Edmonds‘ art is in the constructivist tradition and he is a pioneer in the use of computers and computational ideas. His art explores algorithms used to relation to colour, time, communication and interaction. He first used computers in his practice in 1968, first showed an interactive artwork with Stroud Cornock in 1970 and first showed a generative time-based computer work in London in 1985. He has exhibited throughout the world, from Moscow to LA. The Victoria and Albert Museum, London, holds some of his artwork and is collecting his archives within the National Archive of Computer Based Art and Design. [source: ernestedmonds.com/www/Contact/about.htm]