Keywords: Digital performance, human-computer interaction, staged interactivity, augmented bodies.
This paper examines how interactive technologies contribute to artistic reflections on human body augmentation. It introduces digital performance, the reference field for this study, and narrows it to interactive practices. It outlines non interactive body augmentations and discusses how the incorporation of real-time interactivity led to the creation of new artistic explorations. It
presents interactive on-body projections and human-machine systems as novel art practices that extended the state of art in body augmentation.
- Ewelina Bakala, Universidad de la República – Universia Uruguay, Montevideo, Uruguay
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