Keywords: Internet of things, vernacular, design, user experience, culture, interaction design, Human Computer Interaction, Conceptual modelling
As the spread of engineer culture is embossed upon the minds of those increasingly ordering and interacting with their lives and that of the lives of others (for the current zeitgeist of technology is to mediate and interpose in rather than directly enable communication between people) the world is walking to the beat of a new drum of cognitive hegemony. Just as there is a vernacular in architecture, an awareness of the value of difference, locality and diversity in our shaping of our physical world. This paper proposes I that we can look to a future we would like, that we may prefer, that we may want to have the option to choose for our future environments. That we can conceive of a vernacular for the interaction design of the
future of smart objects.
- Daniel Buzzo is a media artist, interaction designer, researcher and senior lecturer in Digital Media and Creative Technologies in UK, Netherlands and Hong Kong. He is a founder member of the Creative Technologies Lab lab at the University of the West of England and a program leader in the Master program in Creative Technology. Buzzo’s experimental interactive media art work is intimately bound in time, temporality and lens based visualization. He constructs and uses experimental cameras and data visualization systems for urban imaging, street photography and visualisation. Buzzo publishes and presents widely and his work has been shown at international exhibitions, galleries and conferences including; Digital Futures with Victoria and Albert Museum, London. Computer Art Congress, Paris. International Symposium on Electronic Art Colombia ((ISEA2017). DataAesthetics at ACM MultiMedia, Amsterdam. SIGCHI Montreal, GENART XX, Italy and Carbon Silicon at Oriel Sycharth Gallery.
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