Institutional Presentation Statement
ACM SIGGRAPH’s mission is to foster and celebrate innovation in Computer Graphics and Interactive Techniques. The organization promotes its vision by bringing people together in physical, on-line, and asynchronous communities to invent, inspire, and redefine the many creative and technical artifacts, disciplines, and industries that are touched by computer graphics and interactive techniques.
ACM SIGGRAPH strives to be the premiere community and catalyst for the creation, promotion and dissemination of information on computer graphics and interactive techniques. ACM SIGGRAPH purpose is to foster a membership community of people whose core values help them to catalyze the innovation and application of computer graphics and interactive techniques.
- Cynthia Beth Rubin, US, is a new media artist working in still imagery, video and interactivity. Trained as a painter, she began working in digital imagery in 1984, before the days of easy scanning and digital photography. While still enmeshed in the thinking of abstract expressionism, her search for new influences led her first to Islamic Art and eventually to Hebrew and then Christian manuscripts and the historic sense of place. Recently, this sense of place has led to an exploration of the hidden microscopic life in our waters and she became an honorary artist in residence in the Menden‑Deuer lab of Oceanography at the University of Rhode Island.
- Greg Garvey, US, is Chair of the Department of Visual and Performing Arts and Director of the Program in Game Design and Development at Quinnipiac University in Hamden, Connecticut, USA. He is a frequent contributor at conferences and symposia such as ISEA and currently serves as a member of the ACM‑SIGGRAPH Digital Arts Committee.
- Scottie Huang, TW, ACM Siggraph
- Sue Gollifer, UK, University of Brighton, ISEA International HQ, ACM Siggraph
- Bonnie Mitchell, ACM Siggraph, US, Bowling Green University (US), Board ISEA International