Throughout the history of art, creative advances have paralleled technological advances in media, permitting the artist to illuminate new visual concepts. Such a situation exists today with the computer’s assistance in synthesizing knowledge from different disciplines. Physically-based simulation permits such an integration and provides a new animation approach for the artist. This paper outlines a functional foundation for artists to use different simulation systems in the design of computer animation. The functional model seeks to bridge the qualitative – often idiosyncratic – conceptual orientation of the artist with the quantitative orientation of computer simulation.
- Craig Caldwell, School of Art and Design, Northern Arizona University, USA
- Thomas Linehan, Computer Visualization Department, Texas A&M University, USA
- Richard Parent, Computer Science Department, Ohio State University, USA