[SISEA 1990] Paper: Craig Caldwell, Thomas Linehan & Richard Parent – Simulation as Animation


Throughout the history of art, creative advances have paralleled technological advances in media, permitting the artist to illuminate new visual concepts. Such a situation exists today with the computer’s assistance in synthesizing knowledge from different disciplines. Physically-based simulation permits such an integration and provides a new animation approach for the artist. This paper outlines a functional foundation for artists to use different simulation systems in the design of computer animation. The functional model seeks to bridge the qualitative – often idiosyncratic – conceptual orientation of the artist with the quantitative orientation of computer simulation.

  • Craig Caldwell, School of Art and Design, Northern Arizona University, USA
  • Thomas Linehan, Computer Visualization Department, Texas A&M University, USA
  • Richard Parent, Computer Science Department, Ohio State University, USA

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