The artists developed a three-level game in a box where you see every wire and connection.
“The concept was inspired by Moholy-Nagy’s Light-Space Modulator, Gysin and Burrough’s Dreamachine and 1970s analog generative art systems; with close inspection into the sonic components by expanding upon the early work of Reed Ghazala and David Tudor. Sonic Arts Union, 1970’s artists Alvin Lucier and Gordon Mumma are also a point of reference. Jon Rose and Alan Lamb notably have influenced the direction of this project scope and direction.” troyinnocent.net/playparameters.htm
- Troy Innocent has presented at many ISEAs since 1992 (TISEA) and has a background in software and game development. troyinnocent.net
- Benjamin Kolaitis works with sculpture, sound, electronics and programming to develop kinetic interactive sound sculptures, invented instruments and improvised performances. naturestrip.com/artists/benjamin-kolaitis