Run Motherfucker Run is an interactive installation whereby anyone in good physical condition may try his or her luck in a city of empty streets, deserted intersections, ominous alleyways and unexpected obstacles. When you take position on the treadmill before an enormous 8 x 4 metre screen you are subjected to a mix of film and 3-D imagery. The distance you run on the conveyor belt is the same distance you will cover in the virtual city in front of you. By quickening your pace, the acceleration of the belt as well as the speed of the image increases and depending on your running behaviour and the directional choices you make, the progress of the film is determined. A film with an atmosphere somewhere between a thriller chase and urban horror. The interface is a manipulated industrial assembly line with electronically variable speed. With a range of 0 to 30 kilometres per hour, the treadmill measures 5 x 2 metres. Physically the interface will not allow the most natural course of navigation through the virtual environment. On the contrary, it is an individual element with a will of its own. The conveyor belt can only move straight ahead and you must move in order to see the image. Although you are free to determine the speed of the belt, only if you run fast will you get an optimum image at full brightness. As you slow down the image fades. So physically there is a mechanized pressure to keep up the pace and an urgency to hold onto the imagery of the world in front of you. This in combination with the tangible power of the machine creates a temperamental balance between control and non-control of the situation you voluntarily entered into when you first stepped on the treadmill.
A project by Marnix de Nijs in co-operation with Reinier van Brummelen, Noud Heerkens and Boris Debackere. Software development: V2_lab (International Lab for the Unstable Media), Rotterdam, The Netherlands. Producer: RMR_Organisation, Rotterdam, The Netherlands
- Marnix de Nijs is a Dutch installation artist. As a pioneer of Dutch media art since the mid-90s, de Nijs makes use of high-concept mechanics, software and ever-evolving technologies to create interactive artworks that play with the viewer’s perception of image, sound and movement. De Nijs’ work explores how contemporary technological culture acts upon our senses and continuously shapes our modes of perception. Recent installation work focuses on cultural phenomena – and cultural anomalies – induced by rapid technological evolution. Central to his work is the idea that technology acts as a driving force behind cultural change, capable of generating new experiences where societal habits and communication are rethought. His work thrives on the creative possibilities offered by new media, while critically examining their impact on contemporary society and human perception.
Co-producers: Productiehuis Rotterdam (Rotterdamse Schouwburg) The Netherlands, V2_lab, ZKM das Zentrum für Medientechnologie, Karlsruhe, Germany. Other financers: City of Rotterdam, Fonds beeldende Kunsten Vormgeving en Bouwkunst, Rotterdams Fonds voor de Film en Audiovisuele Media, Rotterdamse Kunststichting, Centrum Beeldende Kunst Rotterdam, Thuiskopie Fonds, all The Netherlands. Many thanks to The Board of RMR_Organisation, Tim Etchells, Stereomatrix, Richard Castelli, Jeffrey Shaw and the many others associated with the project.