This talk presents three generative systems for making visual art. One is based on random, regular patterns known as “blue noise,” one builds tree structures that are “pruned” to create layered geometric compositions, and another tracks flocks of “boids” governed by steering behaviors. All three operate as interactive animations which can generate high-resolution still images, animations and installations. The generative systems are based on open source Java and Processing libraries, including one created by the artist, available at paulhertz.net/ignocodelib.
- Paul Hertz, USA paulhertz.net/pdf/hertz_cv_2019.pdf