[ISEA2019] Institutional Presentation: Ashley Wong & Andrew Crowe — MetaObjects: Facilitating digital production with artists and cultural institutions

Institutional Presentation Statement

MetaObjects is a digital studio based in Hong Kong and London. Founded in 2017 by curator and researcher Ashley Lee Wong and technologist Andrew Crowe, the studio aims to facilitate digital production with artists and cultural institutions. Working across VR/AR, 3D printing, motion-capture, audiovisual production, software and web development, MetaObjects seeks to encourage the sharing of knowledge of new digital tools and processes.

MetaObjects has worked in close collaboration with artists including Samson Young, Lu Yang, Wang Xin, Wong Kit Yi, Peter Nelson and Carla Chan; and cultural institutions, including M+ West Kowloon Cultural District, Para Site Art Centre, Videotage, de Sarthe Gallery, K11 Art Mall, Edouard Malingue Gallery, Asia Society Hong Kong Centre, Power Station of Art (Shanghai), Rockbund Art Museum (Shanghai), University of Salford Art Collection (Manchester), Sedition, (London), TRANSFER Gallery (New York) and others. metaobjects.org

  • Ashley Lee Wong is a curator and researcher with over 10 years experience in the art and cultural sector in the UK and Hong Kong. She completed a PhD at the School of Creative Media, City University of Hong Kong and an MA at Goldsmiths University of London. She has worked in London as Head of Programmes and Operations at Sedition, the online platform for distributing digital limited editions by contemporary artists. Her unique experience gives her deep insight into the international developments and opportunities for artists working in art and technology.
  • Andrew Crowe is a technologist and software engineer with over 15 years commercial experience working in London. He has worked as Principal Developer for a financial company, start-ups and agencies, and applies his skills to a variety of creative projects across VR/AR, 3D printing, motion-capture, audiovisual production, software and web development. He is the studio technician for Samson Young producing large scale 3D printed sculptures for the artist, as well as offering the service to other artists. His technical expertise brings problem-solving and professionalism to tackle complex creative projects.