[ISEA2019] Artists Statement: Yan Breuleux, Remi Lapierre & Sam Chenennou — Living-sculptures: An Augmented Virtuality Environment (AVE)

Artists Statement

Keywords: Local Based Entertainment (LBE), Reality Based Interface (RBI), Cross Reality, Installation. Immersive Media, Altered Reality

The project “Living Sculptures” consists in the realization of a creative research experiment in the field of Local Based Entertainment (LBE). Relating to the issue of avatar creation within the context of a virtual reality environment, the project studies new forms of interactions between individuals within a shared virtual space. More specifically, it explores the language of augmented virtuality. How can the participants’ bodies can be modified, following a Reality-Based Interaction (RBI) approach, in a way that transforms them into living and interactive sculptures? The following research presents the results of two iterations of the same experiment. The first was performed in collaboration with artists Lemieux and Pilon (4D art) during the year 2018, and the second takes the form of an independent immersive and interactive experiment. The new version allows three users to interact with each other under the guise of living sculptures.

  • Yan Breuleux, (M.Sc.A, Design), (Doctorate in music) is a professor at the NAD-UQAC (Montreal, Canada). He’s a researcher and practitioner in the field of visual music for immersive display. His most recent achievements are exploring immersive storytelling with the projects Illumination Frankenstein (2018), Les Planètes (2018), Re-Génération (2015), Nuée | Swarm (2015), Engima (2015).
  • Rémi Lapierre (NAD-UQAC, Montreal, Canada) has a solid background in programming, graphic novelling, 3D modelling and video games. His multidisciplinary skill set gives him an in-depth understanding of advanced technical issues in software design as well as the expressive dynamics of digital creation. Rémi is currently devoting his efforts to automated virtual environment generation.
  • Sam Chennenou (NAD-UQAC, Montreal, Canada) has solid experience in the 3D animation for immersive video production and 3D animation of real-time avatars. He has collaborated on several animations projects at the Society for Arts and Technology [SAT], Epic Games and Neweblabs.

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