[ISEA2011] Panel: Luisa Paraguai & Rachel Zuanon (moderators) – Borders and interfaces: the challenges of the wearable computer’s design in the near future

Panel Statement

Chair Per­sons: Luisa Paraguai & Rachel Zuanon
Pre­sen­ters: Laura Beloff & Sara Di­a­mond

The wear­able com­put­ing is a knowl­edge area in con­stant de­vel­op­ment, evok­ing sig­nif­i­cant trans­for­ma­tions on human/ma­chine com­mu­ni­ca­tion to con­fig­ure an ef­fec­tive and af­fec­tive in­ter­face. Those tech­no­log­i­cal arte­facts have aug­mented the per­sonal bound­aries re­design­ing the cor­po­real schema and lived ex­pe­ri­ences of bod­ily spa­tial­ity. So, the user’s body is be­yond act­ing the sup­port for those com­put­ers un­der­stood as a phys­i­cal re­al­ity tech­no­log­i­cally me­di­ated elab­o­rat­ing be­hav­iours and sen­sory-mo­tor skills, which works as es­sen­tial data for recog­ni­tion of own pref­er­ences. Those in­for­ma­tion ex­changes be­tween bi­o­log­i­cal and tech­no­log­i­cal sys­tems have con­structed pos­si­ble di­a­logues evok­ing ques­tions and point­ing out chal­lenges. The panel with a con­tem­po­ra­ne­ous per­spec­tive about the cre­ation and the de­vel­op­ment of wear­able com­put­ers con­cerns with the main as­pects of those processes: the de­sign, cre­ation, in­no­va­tion, mo­bil­ity, us­abil­ity and er­gonomic per­spec­tives; the fash­ion, about the body-tech­nol­ogy-con­sume re­la­tion; the tex­tile tech­nol­ogy, about smart tex­tiles; the sus­tain­abil­ity, about re­cy­cle ma­te­ri­als, use of nat­ural en­ergy as the charger of the me­chan­i­cal and elec­tronic sys­tems and the de­vel­op­ment of sys­tems with low en­ergy cost; the net­works and tech­nolo­gies, con­sid­er­ing the aug­men­ta­tion of the body and mind of human sub­jects in net­works of in­ter­ac­tions pow­ered by com­mu­ni­ca­tion tech­nolo­gies.

  • Luisa Paraguai, artist and re­searcher, stud­ied Civil En­gi­neer­ing and Com­put­ing at Uni­ver­sity of São Paulo, Brazil. She got a mas­ter and doc­toral de­gree at the De­part­ment of Mul­ti­me­dia, In­sti­tute of Arts, UNI­CAMP, Brazil. She is an Ed­i­to­r­ial Di­rec­tor at AB­Ciber (Brazil­ian As­so­ci­a­tion of Ciber­cul­ture Re­searchers), a Leonardo Dig­i­tal Re­viewer and a vis­it­ing re­searcher-in-res­i­dence at Plan­e­tary Col­legium, Uni­ver­sity of Ply­mouth, UK, re­search­ing about the so­cial im­pli­ca­tions of wear­able com­put­ers. She has pre­sented her art­works at na­tional and in­ter­na­tional ex­hi­bi­tions as 4D In­ter­ac­tive Com­pu­ta­tional Art, 2004, Brasília, Ci­net­ic_Dig­i­tal – Itau Cul­tural 2005, São Paulo, Mostra SESC Artes 2010 in São Paulo, and SIG­GRAPH 2005.
  • Rachel Zuanon is media artist and de­signer. She is a re­searcher and pro­fes­sor in the MA De­sign Pro­gram at the An­hembi Mo­rumbi Uni­ver­sity. She co­or­di­nates the CNPq re­search group “De­sign: cre­ation, lan­guage and tech­nol­ogy” and the study group “De­sign of Phys­i­cal-Dig­i­tal In­ter­faces”. She holds a PhD in Com­mu­ni­ca­tion and Semi­otics (PUC-SP).  She is a part­ner-di­rec­tor of the Zuan­non In­te­grated So­lu­tions in De­sign, In­ter­ac­tiv­ity and Tech­nol­ogy, a com­pany fo­cused in de­vel­op­ment of pro­jects and in­ter­ac­tive so­lu­tions for phys­i­cal and dig­i­tal en­vi­ron­ments. She has pre­sented her re­search in a va­ri­ety of places, such as: M-Con­nect 2010; ISEA2008 and ISEA2002; Con­scious­ness Re­framed 2008 and 2004, among oth­ers.